Journal%20Article-%20Kevin

As an AP US History teacher, I am constantly seeking new tools to engage students in critical thinking and problem solving tasks. If one were to look up the definition of the Generation Z student they would probably see an image of my students; they are highly connected, want instant results and have been raised in a society of collaboration. All have mobile phones, almost all have personal computers and a gaming system at home. Within my class gaming is a tool that is gaining greater use as a way to support key learning concepts, the educational games allow students to play with historical concepts on grand scales, while allows them to see the world through the eyes of historical figures. Learning through these games is more than just accumulating a body of historical facts. Students draw on that knowledge to solve problems and draw on the challenges of game play to master core geographical or historical principles.

 Educational gaming is becoming a fast-growing tool for teachers, students and parents to support learning both in and out of the classroom. Digital games are a powerful tool that support 21st century skills such as collaboration, social responsibility, critical thinking and problem solving. Gaming also allows learners to "fail to success". This concept of failing forward allows learners to test their limits in a safe environment. In addition, gaming provides the player with immediate feedback and experimentation. Finally, gaming increases an internal and external competitive spirit related to learning opportunities.