James+Gee+Video+notes

James Gee video - see 7/14 wiki / edutopia .org

21st century skills - innnovation, creativity, problem solving > Video games =
 * the need to:
 * produce collaboartively in the 21st century = KIDS WANT TO PRODUCE = CBL/PBL
 * Schools as "test prep academies" not working : THE "INNOVATION CRISIS"
 * need to be: innovative in order to compete globally
 * need to create INNOVATIVE LEARNING ENVIRONMENTS = teaching as an enticeable "sexy" job
 * teachers have become de-professionalized from thinking strategically
 * problem solving and continuous assessment
 * learning, assessment, feeback continuum
 * reference and vocabulary experience:
 * first background knowledge by playing the game = experiential learning = prior knowledge development = content
 * game manual = textbook
 * just in time language (used for some in this country as a means to learn the English language * there's a new ESOL idea)
 * FEEDBACK and writing experience through social networking communities, aka passion communities = high standards of feeback and quality if you wish to remain in the community so to speak
 * kids today do not think of separate media, it is all linked for them = cross media
 * writing experiences: fan fiction writing groups
 * //* explore this more, what exactly are these and how could they be useful?//


 * Teacher does not need to be the media expert, it is an advantage to be modeling the learning process along with your students